What did you do this week?

I’m still awaiting more feedback on the LibLoad thread to figure out which direction I want to go on the interface to asynchronous LibLoad (callback or future object).

I did manage to get some speed ups in the converter for loading non-power-of-two textures by avoiding scaling the textures to powers of two if the hardware has NPOT support. Non-power-of-two textures took about four times as long to load than power-of-two textures, now the times are about equal. However, I haven’t yet committed the change since I haven’t decided if I want to put it in trunk or Swiss.

As for the tracker, with some help from Daniel, I managed to get all of the open bugs organized into the new categories. In the process, I also managed to close 18 bugs this week. One that might be of interest to people is:

[#23375] texture2D in custom 2D filters can get texture outside of game, resulting in ugliness

Essentially, this means you won’t be grabbing the Blender UI in 2D filters anymore.

Tracker stats:

New: 2
Closed: 18 (18 by me)
Net Change: -16
Current: 162

12 more to go until we’re back down to three pages!

What do you plan to do next week?
I would like to get down to three pages in the tracker, which will require me closing 12 more reports. I will also come to a decision this week on how I want async LibLoad to look and implement it.

Are there any problems that will require extra attention and what impact will they have on your proposed schedule?

Nope, things are starting to go smoothly.

Are there any builds available?

There are some on GraphicAll.

Cheers,
Moguri

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