As I had noted in my status report for last week, I wanted to get some builds up so people could start testing the branch.

Here is a win32 build:

Here is an OS X build provided by Gomer:

Here is a Linux i386 build provided by Hendore:…n=show&id=1485

Here is a .blend file that can be used to start testing some features. It includes a simple toon shader (vertex +geometry + fragment) that demonstrates the following:

  • Ability to control some rna values (in this case diffuse_color and alpha)
  • Ability to add and control custom uniform values
  • Ability to use geometry shaders

Unfortunately, I couldn’t get the texture color working in the geometry shader, but it works in the fragment shader…