As I had noted in my status report for last week, I wanted to get some builds up so people could start testing the branch.

Here is a win32 build:

http://graphicall.org/builds/builds/showbuild.php?action=show&id=1482

Here is an OS X build provided by Gomer:

http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1479

Here is a Linux i386 build provided by Hendore:

http://www.graphicall.org/builds/bui…n=show&id=1485

Here is a .blend file that can be used to start testing some features. It includes a simple toon shader (vertex +geometry + fragment) that demonstrates the following:

  • Ability to control some rna values (in this case diffuse_color and alpha)
  • Ability to add and control custom uniform values
  • Ability to use geometry shaders

http://www.pasteall.org/blend/3164

Unfortunately, I couldn’t get the texture color working in the geometry shader, but it works in the fragment shader…

Cheers,
Moguri

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