What did you do this week?
While I fixed a couple of bugs, I spent way more time on optimizing this week. I spent some time with AMD’s GPU PerfStudio 2 on an AMD card. After a lot of profiling and toying around, I found that fragment shaders were really slowing down the Necrosys map. I did some research and decided to try implementing a depth pre-pass/Pre-Z pass to reduce overdraw and the amount of time needed to process fragments by culling them with a depth test. For more information on early depth testing, there is this article from AMD, which I found very helpful. This yielded a 60% increase in the fps of the Necrosys map (going from about 63fps to about 104fps) on my system. I started a thread on Blender Artists to try and collect more data on how this optimization affects other scenes.
I also implemented display lists for shadows, but this gave no noticeable performance difference since the bottleneck was not in transferring vertices.
Closed: 2 (2 by me)
Net Change: +2
What do you plan to do next week?
Next Monday is the “suggested ‘pencils down’ date,” but I don’t think it affects my project a whole lot this year since most of what I’m doing is cleaning and scrubbing. I have some more test files that I will take a look at for optimization. Maybe I can also look into closing enough reports to get back down to three pages in the tracker.
Are there any problems that will require extra attention and what impact will they have on your proposed schedule?
Nope, things are going smoothly.
Are there any builds available?
There are some on GraphicAll.